Monster Training Progression
Slime > Skeletons > Skeleton Wizards > Hobgoblin > Skeleton King > Minotaur Knight > Freeze Zombie > Greater Ice Elemental > Will-O-Wisp > Boxing Kangaroo > Ocean Goddess > Skull Clown > Dracovern > Behemot > Dark Dracovern > Evil Goblin > Behemot Knight > Frozen Dracovern > Earth Goddess > Demon Girl > Gnoll Wanderer > Siren > Pirate Skeleton > Skeleton Lord > Divine God > Imp > Frozen Dracovern Master > Earth/Fire Dracovern > Holy Griffin > Askar Beast > Askar Guardian
This is an example of the progression of monsters you would train on where you start at the beginning and move up the list when you become strong enough to kill that next monster. During the beginning of the list, it's a bit more flexible but right around Boxing Kangaroos is where the list becomes pretty concrete in terms of best monsters to kill for good experience. Towards the end there are also more options right around the Imp stage but nothing beats fighting Askar Beasts/Guardians. These monsters stats and many more can be seen in the Monsters tab.
Warning: The following monsters are aggressive which means if they see you and you are weaker than them, they will automatically attack you. Be careful around the areas that they are in:
Angry Ducks
They are right under the Felinaus and Felinaus Cubs in Loriel and North East of the Minotaurs.
This is an example of the progression of monsters you would train on where you start at the beginning and move up the list when you become strong enough to kill that next monster. During the beginning of the list, it's a bit more flexible but right around Boxing Kangaroos is where the list becomes pretty concrete in terms of best monsters to kill for good experience. Towards the end there are also more options right around the Imp stage but nothing beats fighting Askar Beasts/Guardians. These monsters stats and many more can be seen in the Monsters tab.
Warning: The following monsters are aggressive which means if they see you and you are weaker than them, they will automatically attack you. Be careful around the areas that they are in:
Angry Ducks
They are right under the Felinaus and Felinaus Cubs in Loriel and North East of the Minotaurs.
Equipment Level Tiers
All Levels
Best Armor: Askar Platemail
Best Helmet: Askar Helmet
Best Boots: Enchanted Boots, Boots of Guard, Boots of Power (Bard Quest Item)
Under 200
Best Weapons: Holy Sythe, Chaotic Blade, Crystal Wingblade
Best Shields: Haphazard Shield, Sapphire Shield, Phantom Targe
200-250
Best Weapons: Earth/Magma/Glacier Wingblade, Elemental Claws, Holy Sythe
Best Shields: Frost Shield, Earth Shield, Sea Shield
250-300
Best Shields: Demonic Shield, Lumia Shield
300-400
Best Weapon: Blade of Ages
Best Shields: Demonic Shield, Olympus Shield, Lumia Shield
Best Boots: Pegasus Boots
Best Armor: Askar Platemail
Best Helmet: Askar Helmet
Best Boots: Enchanted Boots, Boots of Guard, Boots of Power (Bard Quest Item)
Under 200
Best Weapons: Holy Sythe, Chaotic Blade, Crystal Wingblade
Best Shields: Haphazard Shield, Sapphire Shield, Phantom Targe
200-250
Best Weapons: Earth/Magma/Glacier Wingblade, Elemental Claws, Holy Sythe
Best Shields: Frost Shield, Earth Shield, Sea Shield
250-300
Best Shields: Demonic Shield, Lumia Shield
300-400
Best Weapon: Blade of Ages
Best Shields: Demonic Shield, Olympus Shield, Lumia Shield
Best Boots: Pegasus Boots
Pet differences
Elementals
Fire Elemental: More Power (But HP > Power)
Water Elemental: Balanced Power and Guard
Earth Elemental: More Guard
Air Elemental: More Speed (Faster attacks)
Black Elemental: More Power (But Power > HP)
Necromancers
Undead: Balanced Power and Guard
Zombie: More HP
Reaper: More Power and Fastest attacking pet
Fire Elemental: More Power (But HP > Power)
Water Elemental: Balanced Power and Guard
Earth Elemental: More Guard
Air Elemental: More Speed (Faster attacks)
Black Elemental: More Power (But Power > HP)
Necromancers
Undead: Balanced Power and Guard
Zombie: More HP
Reaper: More Power and Fastest attacking pet